How the chamber works
Who does what in a chamber run, in what order, and what you see while it happens.
A chamber run is the full working of a case. Each character in the room is one part of it, and what you see a character doing is what that part is doing at that moment.
- Ahlmad, the clerk
- Opens the case bundle and files every paper into it.
- The Munshi
- Reads the documents and writes up the facts, parties, dates, FIR details and a timeline. Puts questions for you on the board, such as which court the matter is before.
- Senior Counsel
- Frames the issues: the forum, limitation, maintainability and the merits. Later builds the strategy: our arguments, the weak points, the evidence still needed.
- The Researchers
- One per issue. They search the library of statutes and judgments and bring back passages. When the library has nothing on a point, they say so on the board.
- Opposing Counsel
- Attacks the strategy with the best points the other side could take.
- The Bench
- Asks the questions a judge is likely to ask, with the best answer from the file.
- The Drafter
- After you approve, types the draft in the form the court expects.
- The Checker
- Checks every citation against the stored judgment or section. See "How citations are checked".
The two gates
The run always stops twice for you: once to approve the strategy before anything is drafted, and once at the end, when you read, edit and sign off the draft.
While it runs
The pixel room above the case board shows who is working. Calm mode (in the top bar) keeps the characters still if you prefer. A run counts once against your plan’s monthly chamber runs, however long it takes.